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You can play the offline web version here.
The original Pikachu Volleyball (対戦ぴかちゅ～ ﾋﾞｰﾁﾊﾞﾚｰ編) was developed by
1997 (C) SACHI SOFT / SAWAYAKAN Programmers
1997 (C) Satoshi Takenouchi
The original game was reverse engineered and implemented into
this P2P (peer-to-peer) online version by
You can view the source code on GitHub.
Release Date: 2020-04-08
Pikachu Volleyball is an old Windows game which was developed in Japan in 1997. You can play this game here online by establishing a peer-to-peer connection with someone else also here.
The latest version of the web browser is recommended. The latest versions of Chrome, Firefox and Safari browsers are checked and supported. Internet Explorer is not supported.
Notice: This peer-to-peer online version is not playable under the following environment. (WebRTC, which is a technology this P2P online version utilizes, cannot establish a peer-to-peer connection under the following environment.)
By using the "Test network" button below, you can check your network about the two issues above.
Controls: Use the one comfortable for you. (In case of a touch/mobile device, you need a Bluetooth keyboard.)
Replay: When you click the "Save replay" button (which will appear above the game screen), a replay file — which covers from the start of the game to the moment you click the button — are saved. You can view the replay file by using the Replay Viewer.
Options: You can check the options you want.
Nickname: You can set your nickname below. (The default nickname is "Player".)
There's no uniqueness checking! So it does not mean you met the same peer even if they use the same nickname. You can loosely identify the peers you met on Quick Match by the partial public IP address shown below the nickname.
Loading the game assets...
Waiting for the peer to load the game assets...
Average ping: ms
If the ping is over 100 ms, the game play can be unstable.
If the physical distance from the peer is far (e.g. across continents and oceans),
the ping can be high.
The game starts in seconds.